For me Dungeon 23 was an abject failure. To be fair the whole year was pretty tumultuous. Consistency has always been an enemy for me. Having just finished school I was having a hard time adjusting to a non structured life. Something I am working to change now is how does one live without deadlines. I could create my own deadlines. However, I fear it will be ineffective with out the threat of wasting my tuition. But I am at better place now with significantly more control over my machinations.
So why did Dungeon 23 fail?
Scope creep
I believe the spirit of Dungeon 23 was not to actually create a workable mega dungeon but to sharpen ones dungeon building skills. Creators were encouraged to just focus on a single room a day. What the heart loves, the will chooses and the mind justifies. Its almost impossible not falling into the perils of mega world building. With in the first week I was planning out which months I would work on which themes of the dungeon. It was going to be a silent hill themed location in which a town summoned a primordial fae god by sacrificing the town beggar. This plunging the town into a fae hell. Each of the four locations was to be based on the 4 tarot suits with the major arcana being god level NPC's and bosses. I would work on each of the locations for each of the four quarters of the year. This quickly demotivated me. The second I skipped a day, a week, a month. It was harder to restart, as I felt I need to go back to make up lost time.
Eventually I abandoned the idea and started from scrap.
In August I found myself trying again, again ran into scope issues. This one was a lich sewer or some sort. I let myself focus more on the rooms but I still felt myself running to the back of the journal to stat out monsters and write about NPCS.
Time and Space
When I did sit down to work on the project it meant I had time. I felt unfulfilled writing one simple room. And I felt the book did not provide enough space to embellish. I hated flipping to the back of the book to finish writing out the person, object, or monster that I was working on. Also each time passing the failures of the prior month.
What will be OSR 24?
I will switch out the Hobonichi Techo for the Hon Techo. The Hon has a grid for each day of the year. Everyday I will create an OSR thing. This could be a monster, a map, a room, location concept, anything really. This will allow me to still work on my OSR skills but doesn't have the constraints of the previous project. I can work on what feels right in the moment. I have space to embellish and explore, but without trigging scope creep. If there is more to an idea I can add onto it the next day. But isn't this just the same a journaling? Yes, but its got more rules.
Rules of engagement.
- If a day is skipped it is gone. There is to be no going back. The pain of empty pages needs to be felt.
- Stealing is ok, its just me and my thoughts.
- Don't share it with too many people. The second it becomes a performance, the goal will to be to impress, and once someone is impressed the dopamine stops.
- Also no one cares what you are journaling about.
- Give your self space to be stupid, there is nothing wrong with stupidity.